If you’ve been watching the acquisition trail being blazed by EA, Google (allegedly) and Disney in recent months, you’ll be getting a feeling that the world of interactive, social entertainment is about to make another giant step. Once the preserve of basic TicTacToe and Solitaire type quick fixes, which were typically played solus or at best with basic online play and chat facility, ‘casual gaming’ is not so much out to pasture, more booming in a new, shiny coat in Farmville!! Social gaming is here to stay.
Some anecdotal observations…time spent with computer and video games has increased markedly over the last few years, with both ends of the spectrum (hardcore and more casual) fed by innovation in technology, from the ‘taking gaming off the screen and into your hand’ type massmarket success of the Wii to the amazing graphical advances and sheer open scale of experiences on the PS3. And whether console or PC, or mobile or iPad, there’s no doubting that playing games will continue to pervade our lives…Google (allegedly!) and social gaming makes for an interesting if not scary prospect, EA clearly sees a future on social platforms such as Facebook as the wild days of huge console-based boxed content revenue recedes, and the might of Disney the brand behind a raft of social games seeking to no doubt take its huge franchises to an ever broader platform of access points is a sign of things to come.
So what of this in terms of the7stars’ thinking around the media opportunities that are emerging? Engagement is very much still the zeitgeist, and no more so than in games. We lean forward, we immerse ourselves in new worlds, we engage and problem-solve and we relish the next task-reward conquest in Angry Birds (grrrr!).
In a simple media planning context, more eyeballs are shifting away from traditional media so brands would be silly not to consider this unique engagement opportunity. But we need to evolve our thinking beyond the media plan reach vanity of slapping irritating, possibly interruptive advertising in games, to a more sane understanding of how engagement plays out and where a brand can thus add value to the experience.
Providing new content as a reward (racing an unlockable Porsche GT3RS in GT5… hmmm) for carrying out and completing a task thus extending the game experience and value, creating added realism in the right context (Samsung smartphone as a navigation device in Grand Theft Auto) and, yes, a tailored advertising message or offer on dynamically-served billboards in online connected games, are the angles that brands must take to engage with this highly elusive, valuable audience on their terms.
Sharing and collaborating around content creation, crowd-sourced challenges and other social web-native activities are all platforms from which brands might build engagement value. As ever the threat of commoditisation looms…too much inventory blighting our experiences will likely occur in some if not many instances.
A message to brands…the gaming community is one of the oldest, most established and advanced online communities that was creating and sharing content when ‘UGC’ was just a cinema chain. Entertain in new and innovative ways and you might just get extended play.
Game on indeed…
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